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Posts Tagged ‘vs system modern’

Jamming with the Star Jammers

Posted by blantern on July 1, 2009

One of the more lacking teams in the set; For the record, all they have is a small curve (2-7) one equip card (The Starjammer) and a couple of plot twists (In ze Munic Circus…, Freedom Fighters the team-up,) so lets see what happens later when we go for the stars.


On the outside, there are some out-side affiliations (X-Men, X-Factor & Shi’ar) so lets choose one to better go with their idea of hand destruction. The smarter choice is X-Men, because X-Factor and Shi’ar are pretty incomplete.


1 x Professor X, Mutant Messiah

1 x Domino, Nema Thurman

1 x Blink, Exile

2 x Nightcrawler, Brimstone Cowboy

2 x Raza Longknife, Space Pirate

3 x Consair, Christopher Summers

1 x Wolverine, Logan

2 x Iceman, Frosty

1 x Archangel, Aeroballistic

1 x Ch’Od, First Mate

3 x Rachael Summers * Marvel Girl, Deathmarked

1 x Hepzibah, Mephitisoid

2 x Korvus, Korvus Rook’Shir

1 x Mimic, Exile

1 x Rogue, Age of Apoalypse

3 x Havok, Proud Son

1 x Mr. Sinister, Mutant Messiah

1 x Danger, The Singularity

1 x Annihilus, The Living Death that walks

1 x Apocalypse, The Fittest

1 x Martian Manhunter, The Last Martian

Plot Twists:

4 x Freedom Fighters, team-up

1 x Here Comes Tomorrow, team-up

4 x Turnabout

2 x Battle Tactics

2 x X-Men Assemble!

2 x Burn Rubber

1 x Children of the Atom

1 x Skreeeeee!

1 x Combat Reflexes

1 x Pathetic Attempt

1 x Siphon Energy

1 x Only Human

1 x In ze Munic Circus…

1 x New Mutations

1 x Blinding Rage


2 x Cerebo

2 x Xavier’s Institute of Higher Learning

1 x Muir Island


1 x The Star Jammer

From the surface, you’ll notice the TON of proxy’s in the deck. I decided to disassemble my 198 deck to make both a Star Jammers and a Marauder’s decks, so the focus of this week is Star Jammers. This is a X-Men beatdown deck, with a little bit of spicy hand destruction.

  • 1 Drops, Prof. X, I looked down on him at first, but now I see his power. He stops a plot twist, which means he will usually stop a search, or force something else. Blink and Domino are proxy’s, when I get done, it’ll be 4 Prof. X’s and 1 Domino
  • 2 Drops, Nightcrawler, Raza, one Jean-Grey for backup. I prefer Nightcrawler for defense, esp, with Xavier Institute for Higher learning.
  • 3 Drops, Corsair, Wolverine. Corsair is the main one, esp with him dipping in the hand, Wolverine is still 6/6, and if I an X-Men assemble or 2, and he’ll be ready to attack later on.
  • 4 Drop, Ch’od, Iceman, Archangel. Ch’od is alright, but on average your opponet will have 4 cards on the 4th turn. Maybe in late game I will be able to come back. I think I will switch to 3 Iceman and 1 Ch’od, because Iceman stops people, weither he’s attacking or defending.
  • 5 Drop, Rachael and Hepzibah. Depending on board prescence, Rachael is the usual choice, Hepzibah if I want to conserve life [she has to be attacked straight up, and save for a for the turn modifier (Cutting loose, crackshot, Turnabout) smaller drops aren’t getting to her any time soon.
  • 6 Drop, Rogue, Mimic, Korvus – Korvus is the main choice with the X-Men’s two strongest 6 drops on backup.
  • 7 Drop, Havok, Mr.Sinister – Havok is the main choice, Sinister is a killer alternate, if he attacks last, you burn for alot, very dangerious man.
  • 8 Drop, this is a mixed bag – I just pulled together 3 great effects and one 20/20 guy. Danger pumps the field, Apocalypse turns it to a straight fight, Martian Manhunter for defending, Annihuilus is 20/20 – Here Comes Tomorrow teams up any of them, esp if Apoc kills everyone but himself.

They have alot of potential, their equipment card alone is worth under dropping. You can build from ANY KO pile, that within itself is sooo dangerous. It screams for siphon energy abuse, and it also makes your opponents think twice about what gets from the hand. My only quim is the 4 drop doesn’t lower your hand to 3, 4 is too average. I love how the 5-6-7 support each other. For 8, I’m thinking of Cable, Martian Manhunter one Cyclops. If you’re wondering about Polaris or X-Factor, Turnabout excuses the reason for exhaust anyone, and its the X-Men, the only thing they lack is search.


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The Skrull-nited States of America

Posted by blantern on March 30, 2009


Here is Skrull-invasion:


Black Bolt, Enemy Within

Black Rose – Roxanne Simpson

Blade, Vampire Slayer

Crime Doctor, Bradford Thorne

War Skrull, Skrull Infiltrator

Captain America, Skrull Imposter ,

Human Torch – Sparky

Ethan Edwards, Visitor from Another World

Lyja, Mrs. Johnny Storm

Elektra – Pawn of the Gorgon / Hydra

Xavin – Super Skrull

Super Skrull – Noble Sacrifice

Titannus, Alien Conqueror

Plot twits:

Call to arms

Signal Flare

Extended Family – Team-Up

Acts of Defiance, Team-Up

Here Comes Tomorrow, Team-Up

Interstellar Offensive

Alien Insurrection

Cutting Loose

Enemy of my Enemy

Have A Blast!

Death of a Dream


Tarnax IV


Quantum Bands

The Theory is pretty simple. Gain as many affiliation in play and abuse what you take. Each drop has something different to add.

  • 1 drop is black bolt, and we all know about the Q Bands abuse.
  • 2 Drop, well that’s a toss up. War Skrull is really for his effect, then after that its just a couple of useful 2 drops, Black rose to gain underworld, and also get characters from the KO Pile, blade is for burn, Crime Doctor exhausts 2 characters.
  • 3 Drop, Human Torch is the main focus, Cap comes on a underdrop to KO turn. Mainly he’s supposed to jump out with crime doctor and Q Bands on 6 for a 1 turn KO.
  • 4 Drop, well it determines the rest of the game, Ethan or Lylja. Nasty burn or nasty Attack.
  • 5 drop, has your main killer, Elektra. Xavin – Super Skrull is defense-like.
  • 6 drop, Super Skrull – Noble Sacrifice he’s mostly defense, under-drop if possible.
  • 7 drop, Titannus, Alien Conqueror, If done right, massive attack.

Q-Bands top priority for Black bolt, Lyja. Though Ethan, Titannus [if you under-drop on 6, they live so you bring out Super Skrull on 7 and here we are] are major attackers.

Plot twists are self explanatory. Here comes tomorrow, acts of defiance are main focus. Extended Family is to recover the cosmic as needed. Attack cards are needed, but your main attackers will be on 4 and 5, since the others are hidden or for burn.

Do The Math:

Ok, lets choose a character shall we, and add the Q-Bands:

Ethan Edwards, Visitor from Another World, (+1 Atk per affil he has)

Average team has about 4 diff affiliations, your will have about 4 different affiliations in play. So thats a potential 15 atk when you’re ready.

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