Cosmic Deck Testing and all things VS

One of the last bastions for VS.

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Posts Tagged ‘Vs System Card of the moment’

Card of the Moment: Origin Story

Posted by blantern on July 1, 2009

Origin Story

First the text:

To play, return a character you control to its owner’s hand.
Search your deck for a card with the same name as that character, reveal it, and put it into your hand.

 

Pros: 

  • If you’re playing clone saga or a legend-style deck, sacrifice your weakest drop of a character, pop with with Origin Story, now  have your NEXT drop but you also have a power-up.
  • You could go get the same identity and under drop with two characters,
  • On defense, if you stand to take a game-ending attack on you, origin story and tell them to try again minus their for that attack modifiers.
  • It can also get ARMY
  • 1 Cost

Cons:

  • You have to have a character in play with the same name as a bigger drop in your deck.
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Card of the Moment: Grudge Match

Posted by blantern on July 1, 2009

 

If target attacker has the same cost as a defender, this attacker gets +3 / +3 this attack.

 

To quote most sports announcers when it comes to a draft, “the rich get richer!”

A free 3/3 for on-curve attacking. Simple, and too the point. It’s drawbacks are really huge, and I mean those who exsist outside of the simple “you can’t under-drop and get it” or “it has to be on-curve.” The fact that its non-rare is dangerious enough, esp if

 you’re dealing with a team of beat-sticks (think Future-foes anyone..) its only true drawback, is that it can’t protect you from nasty surprise….

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Card of the Moment: Here Comes Tomorrow

Posted by blantern on March 26, 2009

Another Installment of the spot light on cards that has impacted the game, this time its a team-up.

mev-273

First, here’s the text:

Ongoing: At the start of the combat phase, choose an affiliation among characters you control.
Crossover all affiliations chosen this way.

In any team-up deck, unless its with dual affilated characters of simular teams (JLA/JLI), you usually have more of one affilation than another, and once you get the other it’s usually a little too late.  But now, you have a way to bring two or more teams together, and it still keeps going. Its a few team-ups in Vs that has made a big impact, starting with Millennium from the Green Lantern [team up + Draw a card], Heroes for Hire [pay 1 to pass on 1 affilation] training day [team up once per turn] But Here Comes Tomorrow gets my vote for a notch above the rest because it stacks each turn, and it starts at the 2 cost.

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Card of the Moment: Mystique – Raven

Posted by blantern on March 17, 2009

One random thing about Vs, there are some cards that should be rare, but isn’t. Plus there are rares that should be common/uncommon. Today’s focus, is not only a card that should be rare, and also changes the game in so many ways.

mystique-raven

But for starters, lets go with the text:

Mystique has all character names while in your deck, hand, or ko’d pile.

Also, she’s a 1 drop 1/2 Range.

Now, she has all names, which means she has so many cards to combo off of, and she also makes more cards playable. Not since Harley Quinn, Dr. Harleen Quinzel, or Layla Miller – Butterfly has we have a NON-Banned, Janky 1 drop with multiple uses.

By herself, she can power-up any other character, which is powerful in any format.

For starters, Hero’s of Two worlds (To play, discard a character card.
Search your deck for three affiliated character cards with the same name. Reveal them, remove two from the game, and put the rest into your hand.
) Adding her to the mix of things makes this card so much better. You can discard her for the drop you want, or go get the drop you want, and two Mystique’s and throw them away for the card you want. (This also eliminates you drawing her on a later drop when you might need something a little bit better or more powerful.

Another use is Assorted Aliases (To play, discard a character card. Target character gets +3/+3 this attack if it’s a different version of the discarded card.) Which means discard her to get a +3/+3, which is good defense.

Fight or Die! ( Target warbound attacker gets +3 atk this attack.
Boost: Discard a card named hulk: That attacker gets an additional +3 atk this attack.
)

Warbound to The End(To play, discard a character card. Search your deck for a card named hulk. If you control hulk, you may search for any warboundcharacter card instead. Reveal that card and put it into your hand.)

Anger & Hate (To play, remove a secret society character card in your ko’d pile from the game.
Target attacker you control gets +4/+4 this attack if it has the same name as that card.
)

Now, for some character abuse!!!

Wolverine, Bub (Whenever wolverine enters combat, you may discard a card named wolverine. If you do, wolverine gets +3 atk this turn.)

Mastermind Excello (Activate, discard a card named hulk -> draw two cards)

The Purifiers, Army (Discard a card named the purifiers -> target character gets -2 atk or -2 def this attack.)

William Stryker ( At the start of the combat phase, return target card named the purifiers from your ko’d pile to your hand or to play.)

These are a few of her many modern uses/abuses, but either in draft or a sealed deck, having her in your deck has no real downside.


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Card of the Moment: Cutting Loose

Posted by blantern on March 7, 2009

One of the bigger Jaw droppers of MEV is Cutting Loose.

cutting-loose

Each of up to two target characters gets +2 atk while attacking this turn.
Pros: It boosts 2 characters for the price of one, which can make up for a sloppy formation, or if you are dealing with characters that can make a attack not legal, (Save Flying High, think  characters with evasion) you won’t waste attack pumps, plus it makes 2 characters attackable, if they have average or above average stats.

Cons: When compared to the other “while attacking cards” they bring something else to the table. You get +2 Atk for 2 characters, but no flight or range. I know, people will say that’s asking too much, and it really is, but that is still the only downside to the card.

This is a card that changes how alot of decks are played. Esp.  army decks, one cutting loose means 2 army [1 cost] characters can get a 4 drop, [Shield abuse!!! Wolverine anyone?!?!?]  IThough no pathetic attempt, this card just changes a lot of things (and its not even rare!!!. )

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