Cosmic Deck Testing and all things VS

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Posts Tagged ‘marvel vs dc tcg’

Upgrade in motion

Posted by blantern on October 16, 2009

So I decided to change up my purifiers deck. Honestly, survival of the fittest had been kicking my butt more than helping, and then it hit me one day. On the 3 drop, Lady deathstrike usually gets her butt handed to herself, so I decided to shift out Nimrod for 3, and it hit me! Switch out no more mr nice guy for survival of the fittest, and after two of those, it changed my 4,5 drops are sick! Now my problem is finding a 6,7 drops with shift that are useful. I’m thinking of cable and doop, but to be continued.


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Card of the moment: No More Mr Nice Guy

Posted by blantern on October 13, 2009

Long time coming…but first the text:

Ongoing: Non-army characters you control that share one or more names with a shifted card you own get +2/+2.

No More Mr.Nice guy, a card that has completely evolved Vs! From Cable to hulk, any character with the shift keyword, or weapon x can star in a solo deck that’s a problem! Back during the Golden Clone saga single character, I assembled Iron Man No More Mr Nice guy deck, you don’t want a ton of extremis upgrade 2/2 geeks walking around! Almost all characters with shift have big stats and those 2/2’s add up…quickly. 2 of these alone can almost outpump a beatdown! But this is a dangerious card, and weapon X (who’ll be festered later on) doesn’t help!

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Card of the Moment: Team Tactics

Posted by blantern on August 10, 2009

today we have a special CoTM!



Yes, thats right! Back  from MOR via Clone Saga Golden Single character, one of the most dangerious attack pumps, billed as a “poor mans (savage) beatdown” but in this format its quite dangerious.

But first, as always, lets state what the card says:


As an additional cost to play team tactics, exhaust a character you control. Target attacker with the same affiliation as the exhausted character gets +x atk, where x equals the attack of the exhausted character.

Now, I will simply point out some pro’s and con’s of the card, as well as some abuse.

The pro’s – You can get a massive atk boost, and also save a character from attacking. You can sacrifice a 2 or 3 into a 5 and exhaust a 4 to do so, not risking your setup in the process.

The Con’s- Its not a for the turn boost, so it someone resets the attack, then you’re basically screwed.


Abuse! Its a few combo’s, but here is a recipe of love for team tactics:



1 x Cyclops Astonishing X-Man

1 x 5 Drop Cyclops [Ultimates or Fearless Leader],

1 or 2 x Fearless Leader

1 or 2 x Team tactics

1 x Blind Sided

Setup is simple, blind side the victum, (pray they don’t origin story but….) Attack with Cyclops (6 drop), once its legal, team tactics his 5 drop  [+10 Atk], Cyclops effect triggers, and the 5 re-readies. Team tactics again [+10 Atk] then if you have a way to add another leg to the attack, fearless leader and Team tactics [+10 Atk]


So lets review Kiddies:

13 + 10 + 10  [if you have no other way to extend the combo] = 33 + Blindside = Game on a low drop.

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Big exiles vs little exiles!

Posted by blantern on July 13, 2009

It’s funny when you look at the title alone. Exiles themselfs are extremely hard to beat as a team, with their 4 turn KO formation, so why play with anything different? Well, to answer that question is simple: When I first saw the previews of MEV I saw the idea of jumping out with 2 5 drops, 3 6 drops, and I began to jump for joy. The Vs plays I play against, they like playing my “big” exiles because I don’t common bond-sunfire you to death. Instead I simply draw, shift, hide behind no more mr nice guy until I get Sasqatch and try to get he stupid big. On 7 drop I use 7 drop blong along with Magnus twice and leave heather alone at almost 30. On 8 I keep heather alone at almost 40, shift heather out and bring her back in or endangered species if she gets stunned. That’s the long and short of my “big” exiles. It’s almost BYOS save for pathetic attempt and Syphon Energy. Due to no more mr nice guy and the blink! ongoing plot twist flight and range isn’t a problem.

But out of this meeting of exiles it went like this.

Game 1, both of us had bad draws, but due to some blink and beak saves the day-ing, I won on the 5 drop
Game 2, I got common-bonded on 4,
Game 3, I was able to cycle all of my drops, I won with 2 5’s, and thanks to Albert, 4 6 drops, (cause he makes mimic non-unique) with a magnus – time broker combo deal breaker as I call it.

For now, “Big” exiles are the top dog, but with the threat of being common bonded killed limgers from 4 to 5 drop, if you can set up for it, you can live! Oh I’ll post my big exiles up later on.

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Card of the Moment: Origin Story

Posted by blantern on July 1, 2009

Origin Story

First the text:

To play, return a character you control to its owner’s hand.
Search your deck for a card with the same name as that character, reveal it, and put it into your hand.



  • If you’re playing clone saga or a legend-style deck, sacrifice your weakest drop of a character, pop with with Origin Story, now  have your NEXT drop but you also have a power-up.
  • You could go get the same identity and under drop with two characters,
  • On defense, if you stand to take a game-ending attack on you, origin story and tell them to try again minus their for that attack modifiers.
  • It can also get ARMY
  • 1 Cost


  • You have to have a character in play with the same name as a bigger drop in your deck.

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Jamming with the Star Jammers

Posted by blantern on July 1, 2009

One of the more lacking teams in the set; For the record, all they have is a small curve (2-7) one equip card (The Starjammer) and a couple of plot twists (In ze Munic Circus…, Freedom Fighters the team-up,) so lets see what happens later when we go for the stars.


On the outside, there are some out-side affiliations (X-Men, X-Factor & Shi’ar) so lets choose one to better go with their idea of hand destruction. The smarter choice is X-Men, because X-Factor and Shi’ar are pretty incomplete.


1 x Professor X, Mutant Messiah

1 x Domino, Nema Thurman

1 x Blink, Exile

2 x Nightcrawler, Brimstone Cowboy

2 x Raza Longknife, Space Pirate

3 x Consair, Christopher Summers

1 x Wolverine, Logan

2 x Iceman, Frosty

1 x Archangel, Aeroballistic

1 x Ch’Od, First Mate

3 x Rachael Summers * Marvel Girl, Deathmarked

1 x Hepzibah, Mephitisoid

2 x Korvus, Korvus Rook’Shir

1 x Mimic, Exile

1 x Rogue, Age of Apoalypse

3 x Havok, Proud Son

1 x Mr. Sinister, Mutant Messiah

1 x Danger, The Singularity

1 x Annihilus, The Living Death that walks

1 x Apocalypse, The Fittest

1 x Martian Manhunter, The Last Martian

Plot Twists:

4 x Freedom Fighters, team-up

1 x Here Comes Tomorrow, team-up

4 x Turnabout

2 x Battle Tactics

2 x X-Men Assemble!

2 x Burn Rubber

1 x Children of the Atom

1 x Skreeeeee!

1 x Combat Reflexes

1 x Pathetic Attempt

1 x Siphon Energy

1 x Only Human

1 x In ze Munic Circus…

1 x New Mutations

1 x Blinding Rage


2 x Cerebo

2 x Xavier’s Institute of Higher Learning

1 x Muir Island


1 x The Star Jammer

From the surface, you’ll notice the TON of proxy’s in the deck. I decided to disassemble my 198 deck to make both a Star Jammers and a Marauder’s decks, so the focus of this week is Star Jammers. This is a X-Men beatdown deck, with a little bit of spicy hand destruction.

  • 1 Drops, Prof. X, I looked down on him at first, but now I see his power. He stops a plot twist, which means he will usually stop a search, or force something else. Blink and Domino are proxy’s, when I get done, it’ll be 4 Prof. X’s and 1 Domino
  • 2 Drops, Nightcrawler, Raza, one Jean-Grey for backup. I prefer Nightcrawler for defense, esp, with Xavier Institute for Higher learning.
  • 3 Drops, Corsair, Wolverine. Corsair is the main one, esp with him dipping in the hand, Wolverine is still 6/6, and if I an X-Men assemble or 2, and he’ll be ready to attack later on.
  • 4 Drop, Ch’od, Iceman, Archangel. Ch’od is alright, but on average your opponet will have 4 cards on the 4th turn. Maybe in late game I will be able to come back. I think I will switch to 3 Iceman and 1 Ch’od, because Iceman stops people, weither he’s attacking or defending.
  • 5 Drop, Rachael and Hepzibah. Depending on board prescence, Rachael is the usual choice, Hepzibah if I want to conserve life [she has to be attacked straight up, and save for a for the turn modifier (Cutting loose, crackshot, Turnabout) smaller drops aren’t getting to her any time soon.
  • 6 Drop, Rogue, Mimic, Korvus – Korvus is the main choice with the X-Men’s two strongest 6 drops on backup.
  • 7 Drop, Havok, Mr.Sinister – Havok is the main choice, Sinister is a killer alternate, if he attacks last, you burn for alot, very dangerious man.
  • 8 Drop, this is a mixed bag – I just pulled together 3 great effects and one 20/20 guy. Danger pumps the field, Apocalypse turns it to a straight fight, Martian Manhunter for defending, Annihuilus is 20/20 – Here Comes Tomorrow teams up any of them, esp if Apoc kills everyone but himself.

They have alot of potential, their equipment card alone is worth under dropping. You can build from ANY KO pile, that within itself is sooo dangerous. It screams for siphon energy abuse, and it also makes your opponents think twice about what gets from the hand. My only quim is the 4 drop doesn’t lower your hand to 3, 4 is too average. I love how the 5-6-7 support each other. For 8, I’m thinking of Cable, Martian Manhunter one Cyclops. If you’re wondering about Polaris or X-Factor, Turnabout excuses the reason for exhaust anyone, and its the X-Men, the only thing they lack is search.


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There’s No Need to fear…..Batman/Superman is here! (With Friends!)

Posted by blantern on July 1, 2009

First off…WOW This post was supposed to be posted up months AGO. I just found it hidden under private, but better late then never right? This is a batman / Superman beat-down-ish deck. Unlike most of the dirty tricks or best of the best stall/slap/lock decks, I built mine to have loads of fun. Sweeeeet fun. Nothing wrong with the dirty tricks-stall to Christopher Reeve Superman- but that’s not my style (Note, we call Superman, bulletproof Christopher Reeve) but I do have a deck type that I would love to see somebody run.
World’s Finest


Alfred Pennyworth, Faithful Friend

Maggie Sawyer, Gotham Central

Tim Drake * Robin, Titan in Command

Krypto, Guard Dog of El

Batman, Problem Solver

Superman, Last Son of Krypton

Huntress, Harsh Mistress

Wonder Woman, Ambassador of Peace,

Superman, Metropolis Marvel

Superman, Man of Tomorrow

Batman, Cape and Cowl

Superman, Deterrent Force

Superman, Founding Member

Kara Zor-El <> Supergirl, Claire Connors

Superman, Bulletproof


Plot Twists


Bat Got Your Tongue?

Brains and Brawn

At Your Service

At Their Finest

Best of the Best


From the Darkness


The Hook-Up, team-up


For the Man Who Has Everything

Savage beatdown


Cadimus Labs



The build is simple, lock the field, use Superman Metropolis Marvel As defense and attack with Last son of Krypton. Other than Krypto, the low drops all serve a purpose. Plus its a good chance to under drop.

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The Skrull-nited States of America

Posted by blantern on March 30, 2009


Here is Skrull-invasion:


Black Bolt, Enemy Within

Black Rose – Roxanne Simpson

Blade, Vampire Slayer

Crime Doctor, Bradford Thorne

War Skrull, Skrull Infiltrator

Captain America, Skrull Imposter ,

Human Torch – Sparky

Ethan Edwards, Visitor from Another World

Lyja, Mrs. Johnny Storm

Elektra – Pawn of the Gorgon / Hydra

Xavin – Super Skrull

Super Skrull – Noble Sacrifice

Titannus, Alien Conqueror

Plot twits:

Call to arms

Signal Flare

Extended Family – Team-Up

Acts of Defiance, Team-Up

Here Comes Tomorrow, Team-Up

Interstellar Offensive

Alien Insurrection

Cutting Loose

Enemy of my Enemy

Have A Blast!

Death of a Dream


Tarnax IV


Quantum Bands

The Theory is pretty simple. Gain as many affiliation in play and abuse what you take. Each drop has something different to add.

  • 1 drop is black bolt, and we all know about the Q Bands abuse.
  • 2 Drop, well that’s a toss up. War Skrull is really for his effect, then after that its just a couple of useful 2 drops, Black rose to gain underworld, and also get characters from the KO Pile, blade is for burn, Crime Doctor exhausts 2 characters.
  • 3 Drop, Human Torch is the main focus, Cap comes on a underdrop to KO turn. Mainly he’s supposed to jump out with crime doctor and Q Bands on 6 for a 1 turn KO.
  • 4 Drop, well it determines the rest of the game, Ethan or Lylja. Nasty burn or nasty Attack.
  • 5 drop, has your main killer, Elektra. Xavin – Super Skrull is defense-like.
  • 6 drop, Super Skrull – Noble Sacrifice he’s mostly defense, under-drop if possible.
  • 7 drop, Titannus, Alien Conqueror, If done right, massive attack.

Q-Bands top priority for Black bolt, Lyja. Though Ethan, Titannus [if you under-drop on 6, they live so you bring out Super Skrull on 7 and here we are] are major attackers.

Plot twists are self explanatory. Here comes tomorrow, acts of defiance are main focus. Extended Family is to recover the cosmic as needed. Attack cards are needed, but your main attackers will be on 4 and 5, since the others are hidden or for burn.

Do The Math:

Ok, lets choose a character shall we, and add the Q-Bands:

Ethan Edwards, Visitor from Another World, (+1 Atk per affil he has)

Average team has about 4 diff affiliations, your will have about 4 different affiliations in play. So thats a potential 15 atk when you’re ready.

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Rejoice!! For The Purifiers have come to Show you the way!!!

Posted by blantern on March 6, 2009


First off, lets get this out the Way:

Hi Honey!! I’m Baack!!! (Ye s I’m a true sentinel Fan….I’ve actually fought with almost EVERY sentinel character, save for the MXM one)bastion1

Vs has finally brought back the Sentinels…well as Purifiers now. Before I explain my deck and the way I want to play, I need to get this off my chest:  The Dark direction that X-Force has taken, I love it. Not only have we finally been able to see the more violent members of the X-Men cut loose, but they have given them an excellent villain to fight against. The original Villain of all mutants, Bastion. So, why is it that the team gets such a half-assed job?? Purified, had potential to be almost as deadly as Only human, but instead they made it only able to stop activated effects, and it doesn’t stop Energize!! ! 2nd, Why is Bastion so useless?? The army gives you a negative 2 atk or def, why should we have to settle for 1? I’d rather have him KO something or be another 5 drop MUN Spiderman. The only advantage, is if you need to get a purifier out your hand and back to your hand using william’s effect. The name of the team is PURIFIERS, meaning we have to kill ALL of the unclean!!!! This is my belief and thus this explains some things about my deck

The first thing, about my build you might or might not notice, I have 7 KO cards, the reason, I believe with a name like purifiers, we should KO or cleanse the board of those who oppose us. The deck is still in test phase, as we have only 1 birthing chamber, but 4 reinforcement cards, though I’m thinking of switching to graduating class and duty calls. Burn Rubber is nice, but those two cards are superior.

Search, if you noticed, its 4 straight to the graves, 4 messiah complexes, well thats a super no- brainer. I mainly use Straight to put a purifier into the KO pile for William to feed on, but if I’m missing a drop then its rescue mission. Also, I enjoy using Messiah Complex in the late game to go get Death or Danger with a boost, it makes damange so much easier when you’re gaining 8 or 10.

Survival of the fittest, I was suggested to put this in the deck, and although we usually loose Lady deathstrike, if we’re lucky, we can attack, re-ready and finishing move before she died. Survival is key for the fact that it helps William and Nimrod get bigger with little to no effort.

Late game lineup, if you noticed, my 6 and 7 have a similar theme. That’s because I wanted to put in a average stat 6 drop that can help the deck so far, and making my opponent discard (though the wording means if they pathetic attempt then nothing happens. 7 drop, Havok has nice stats, plus his effect. Which is not that hard to get off, really. The 8 drop, she is soooo broken, if I can have 4 plus characters on the field with a survival, that’s game. For all of you who don’t know, Danger says whenever a character you control enters combat, put a +1/+1 on all characters you control. So 3 purifers = (2 + 2 + 2) + (3 + 3 + 3) = 15 attack, which means I can knock  down a low 7 or 6 and below, while pumping up my charcters. My goal, to bring death to all who oppose the will of the Purifiers

What I’m lacking, attack cards, 2 more rogue squadrons, 1 more birthing chamber,  1 more backrow remover, and  maybe a origin story or two.


1 x Death, The Second Force of the Universe

1 x Danger, The Singularity

2 x Havok, Proud Son

1 x Korvus, Korvus Rook’Shir

4 x Bastion, Prime Sentinel

4 x Nimrod, Killing Machine

2 x Lady Deathstrike, Lady for Hire

4 x William Stryker, Fundamentialist

2 x Matthew Risman, Leader of the Purifiers

8 x The Purifiers, Army

Plot Twists:

1 x Have A Blast!

1 x Burn Rubber

1 x Endangered Species

1 x Cutting Loose

1 x Rogue Squadron

1 x Duty Calls

2 x Pathetic Attempt

2 x Finishing Move

2 x Graduating Class

3 x Purified

3 x Nasty Surprise

4 x Straight to the Grave

4 x Messiah Complex

4 x Survival of the Fittest


1 x Birthing Chamber

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Wolverine Legend aka AOA Goodness….Aka Wolve’ n the goons!!

Posted by blantern on September 27, 2008

I know, I know, its supposed to be DC Modern, but this is a MAA Wolverine Legend deck….pretty dangerous all things considered..something I will be walking [or running sometimes] into battle with. Its very well put together, since Rogue n Mimic double as both 6 n 8 drops. From fighting this deck, its only weakness is pathetic attempt on BOTH ends [not having one to protect 4 drop wolverine, and catching one from 7 drops effect]

Characters: from biggest to smallest]

3 x Drop Wolverine, BloodLust
1 x Mimic, Exile
4 x Rogue, Age of Apocalypse
1 x Blink, Age of Apocalypse
3 x Cyclops, Fearless Leader
4 x Wolverine, Age of Apocalypse
4 x Sunfire, Age of Apocalypse
1 x Havok, Unstable Son
4 x Bishop, Age of Apocalypse
4 x Shadowcat, Phase Shifter

Location :

3 x Cerebro
3 x Xavier’s Institute of Higher Learning

Plot twists:

2 x Pathetic Attempt
4 x Sneak Attack
3 x Berserker Rage
3 x Children of the Atom
2 x Healing Factor
2 x Adamantium Claws
2 x Battle Tactics
3 x Turnabouts
4 x X-Men Assemble!

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