Cosmic Deck Testing and all things VS

One of the last bastions for VS.

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Archive for the ‘game play’ Category

game play

Interesting developments

Posted by blantern on January 18, 2017

So in the middle of my purifiers upgrade, I hit a snag. Well it wasn’t a major snag I packed in 3 No More Mr Nice Guys, instead of 4 so I was left with an issue. Do I proxy out the 4th one or keep rolling; well we have a no proxy rule, because a couple of years ago, I hated people who’d buy a deck, buy 4 mobilize and proxy until they got it. No! In the draft you used what you got, same thing in BYOS so I said no proxies to promote growth as players, plus it caused the more yugioh minded people to step their game up. So I have to practice what I preach (shout to William Stryker) so I ran in with 3 No more mr.Nice guy and 1 survival of the fittest, and it actually worked! Crazy I know but it did! I thought about both, but that’s doing too much; it was fun though!!!

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Purifiers in Action!

Posted by blantern on October 16, 2009

Made some drastic changes to my purifiers deck, here are the pics, explanation coming soon

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Shootout!

Posted by blantern on September 28, 2009

Golden Age Dr.Doom Vs the dangerious X-23 + Domino combo! It was non crisis and actually closer to MHG BYOS save for 5 drop power hungry doom and cover fire! I out pumped x-23 with cover fire! Amazing!!

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Stall out!

Posted by blantern on August 3, 2009

Due to a very random error, we ended up not having this weeks HL or the Saturday Post/Mock/ or 2nd HL. Very odd. I tweeked Doom to some close form of perfection. Plus kitted out a Quicksilver Deck. I game him one good team up (wpds finest) and went Brotherhood / Inhumans with a small avengers splash. The focus was to put a Nth Metal on the 4,5,6 drops and pop at people! I did good, but I haven’t began to shave off the fat, plu no pathetic attempts means everyone can go ape sh*t crazy with effects. I love off-curve attacking. Pretty crazy if I do say so myself, but who knows when I deck-tech it all the way

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Clone Saga Golden Update! Doom Vs Iron Man

Posted by blantern on August 2, 2009

Dr.doom vs Iron man, this isn’t the first time we’ve seen such a matchup and it most certanly won’t be the last. Dr.doom has een my main clone saga choice for a while, and with this format it seems only natural to use him. The “lock” on 6 drop shuts down almost everything…save iron man. Well, I have a pro defense deck. That is my nature, that’s how I think. During some play tests, I’ve been able to stall out until 6, with 2 bitter rivals, and pick them off with Planet weapon. I know, stall, burn, smack is kind of a cowards way, but hey, it’s the good Dr! But I never antcipated how powerful Iron Man is. Aside from an absurd amount of search, (2nd only to Mr.Fantastic) he can miss his 6 drop in favor of his 5, and all his drops are Omnipitence proof. If you ignore his draw finesse, the fact that you have a 3 drop attacker, is pure problems. Well, long story short, Doom would be locked Aldo by iron idiot on 6 if he had 2 of his ultimate out there with the 4 drop recovering him, plus only the new doom has flight so all I could do was put down 2 of his characters and he’d just recover his entire field. The key to winning this will of minds lies in diplomatic immunity, along with a cover fire with 5 drop doom. I was able to dupe him into playng a plot twist early on, and I stalled out until 7, where I recruted the attacking 6 drop doom from MUN, so I began to pick on his 4 and 5 drops while the 3,4, & 6 watched safely from the hidden area providing cover fire support. Then on the 8 drop I turned down all my stall cards and waiting on his set up. Thanks to a black box, 7 drop Iron Man wasn’t getting stunned, after exhausting all the big drops and a cover later I picked on his people. I used a combination of messiah complex along with 8 drop doom to keep them exhausted then just waited on planet weapon for the win.

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Iron Man golden clone saga single character

Posted by blantern on July 30, 2009

Iron Man Iron Man Iron Man. Ohh how tough it is to construct thee, actually I have a plan, a darn good one if I say so myself. I figured with only 2 3drops, 2 4 drops, 1 5,6, & 7, what can you do to make him a contender? The answer….. ALOT!!! The main thing is speed speed speed to get your combo’s flowing. At first, I wasn’t gonna risk it, but after actually taking apart my BYOS MUN S.H.I.E.L.D. Going No More Mr. Nice Guy makes some sense. I will put a heavy amount of search into the deck. Secret governments Avengers Assemble!, Avengers Re-Assemble!, Uncertain Legacys, we can rebuild him., black boxes for equips, covet fires, beatdowns, only humans, the deck is a real fighter. Well it’s about 65% done, but I will have the rest later on, and I will playtest till the cows come home!!!!

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S.T.O.P! In the Name of S.H.I.E.L.D!

Posted by blantern on July 20, 2009

I made a shield/ crime lords burn deck. I fought against X-factor and Shadowpact decks. These are the pics, I’ll even post up scores:

Match 1
(S) vs (XFactor)

Game 1

Ended on 7 drop
Final score
47 to -12

On 3rd drop, I used Life Model Decoy’s boost to become iceman, hail hydra to team ip and cycled Cut off the head on 4 for Wolverine.

On 7 drop Assault on Hellicarrier 13 sealed the game away.

Game 2

34 – 0

On 4 th drop a Standford Incident (first time I’ve seen this played post draft) would stop me cold on 4, but it also destroyed his hand.

Match 1: Shield

Match 2:

This is where things got ugly, he began recruiting 1 drop professior X, and he began to look at the top of my deck disrupting my draw.

Game 1: X-Factor
Game 2 & 3: SHIELD

Match 3

Shield Vs Shadowpact

Thanks to LMD this wasn’t a huge missmatch.
What surprised me, he didn’t jump curve, plus the only answer I’d have to that would be Nick fury and cutting off the head for 8 a turn. Also I made sure to keep KO’ing his Locations so he can’t gain too much life.

Game 1: 35 – 2
Game 2: 39 – 12
Game 3: 32 – -6

Match 3:

Shield vs X-Men mental

Won both games, scores and notes to be added later.

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Big exiles vs little exiles!

Posted by blantern on July 13, 2009

It’s funny when you look at the title alone. Exiles themselfs are extremely hard to beat as a team, with their 4 turn KO formation, so why play with anything different? Well, to answer that question is simple: When I first saw the previews of MEV I saw the idea of jumping out with 2 5 drops, 3 6 drops, and I began to jump for joy. The Vs plays I play against, they like playing my “big” exiles because I don’t common bond-sunfire you to death. Instead I simply draw, shift, hide behind no more mr nice guy until I get Sasqatch and try to get he stupid big. On 7 drop I use 7 drop blong along with Magnus twice and leave heather alone at almost 30. On 8 I keep heather alone at almost 40, shift heather out and bring her back in or endangered species if she gets stunned. That’s the long and short of my “big” exiles. It’s almost BYOS save for pathetic attempt and Syphon Energy. Due to no more mr nice guy and the blink! ongoing plot twist flight and range isn’t a problem.

But out of this meeting of exiles it went like this.

Game 1, both of us had bad draws, but due to some blink and beak saves the day-ing, I won on the 5 drop
Game 2, I got common-bonded on 4,
Game 3, I was able to cycle all of my drops, I won with 2 5’s, and thanks to Albert, 4 6 drops, (cause he makes mimic non-unique) with a magnus – time broker combo deal breaker as I call it.

For now, “Big” exiles are the top dog, but with the threat of being common bonded killed limgers from 4 to 5 drop, if you can set up for it, you can live! Oh I’ll post my big exiles up later on.

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Jamming with the Star Jammers

Posted by blantern on July 1, 2009

One of the more lacking teams in the set; For the record, all they have is a small curve (2-7) one equip card (The Starjammer) and a couple of plot twists (In ze Munic Circus…, Freedom Fighters the team-up,) so lets see what happens later when we go for the stars.

star-jammers

On the outside, there are some out-side affiliations (X-Men, X-Factor & Shi’ar) so lets choose one to better go with their idea of hand destruction. The smarter choice is X-Men, because X-Factor and Shi’ar are pretty incomplete.

Characters:

1 x Professor X, Mutant Messiah

1 x Domino, Nema Thurman

1 x Blink, Exile

2 x Nightcrawler, Brimstone Cowboy

2 x Raza Longknife, Space Pirate

3 x Consair, Christopher Summers

1 x Wolverine, Logan

2 x Iceman, Frosty

1 x Archangel, Aeroballistic

1 x Ch’Od, First Mate

3 x Rachael Summers * Marvel Girl, Deathmarked

1 x Hepzibah, Mephitisoid

2 x Korvus, Korvus Rook’Shir

1 x Mimic, Exile

1 x Rogue, Age of Apoalypse

3 x Havok, Proud Son

1 x Mr. Sinister, Mutant Messiah

1 x Danger, The Singularity

1 x Annihilus, The Living Death that walks

1 x Apocalypse, The Fittest

1 x Martian Manhunter, The Last Martian

Plot Twists:

4 x Freedom Fighters, team-up

1 x Here Comes Tomorrow, team-up

4 x Turnabout

2 x Battle Tactics

2 x X-Men Assemble!

2 x Burn Rubber

1 x Children of the Atom

1 x Skreeeeee!

1 x Combat Reflexes

1 x Pathetic Attempt

1 x Siphon Energy

1 x Only Human

1 x In ze Munic Circus…

1 x New Mutations

1 x Blinding Rage

Location:

2 x Cerebo

2 x Xavier’s Institute of Higher Learning

1 x Muir Island

Equipment:

1 x The Star Jammer

From the surface, you’ll notice the TON of proxy’s in the deck. I decided to disassemble my 198 deck to make both a Star Jammers and a Marauder’s decks, so the focus of this week is Star Jammers. This is a X-Men beatdown deck, with a little bit of spicy hand destruction.

  • 1 Drops, Prof. X, I looked down on him at first, but now I see his power. He stops a plot twist, which means he will usually stop a search, or force something else. Blink and Domino are proxy’s, when I get done, it’ll be 4 Prof. X’s and 1 Domino
  • 2 Drops, Nightcrawler, Raza, one Jean-Grey for backup. I prefer Nightcrawler for defense, esp, with Xavier Institute for Higher learning.
  • 3 Drops, Corsair, Wolverine. Corsair is the main one, esp with him dipping in the hand, Wolverine is still 6/6, and if I an X-Men assemble or 2, and he’ll be ready to attack later on.
  • 4 Drop, Ch’od, Iceman, Archangel. Ch’od is alright, but on average your opponet will have 4 cards on the 4th turn. Maybe in late game I will be able to come back. I think I will switch to 3 Iceman and 1 Ch’od, because Iceman stops people, weither he’s attacking or defending.
  • 5 Drop, Rachael and Hepzibah. Depending on board prescence, Rachael is the usual choice, Hepzibah if I want to conserve life [she has to be attacked straight up, and save for a for the turn modifier (Cutting loose, crackshot, Turnabout) smaller drops aren’t getting to her any time soon.
  • 6 Drop, Rogue, Mimic, Korvus – Korvus is the main choice with the X-Men’s two strongest 6 drops on backup.
  • 7 Drop, Havok, Mr.Sinister – Havok is the main choice, Sinister is a killer alternate, if he attacks last, you burn for alot, very dangerious man.
  • 8 Drop, this is a mixed bag – I just pulled together 3 great effects and one 20/20 guy. Danger pumps the field, Apocalypse turns it to a straight fight, Martian Manhunter for defending, Annihuilus is 20/20 – Here Comes Tomorrow teams up any of them, esp if Apoc kills everyone but himself.

They have alot of potential, their equipment card alone is worth under dropping. You can build from ANY KO pile, that within itself is sooo dangerous. It screams for siphon energy abuse, and it also makes your opponents think twice about what gets from the hand. My only quim is the 4 drop doesn’t lower your hand to 3, 4 is too average. I love how the 5-6-7 support each other. For 8, I’m thinking of Cable, Martian Manhunter one Cyclops. If you’re wondering about Polaris or X-Factor, Turnabout excuses the reason for exhaust anyone, and its the X-Men, the only thing they lack is search.


 

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Weapon X on the hunt

Posted by blantern on January 11, 2009

Pics of weapon X hunting!!!

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