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Archive for the ‘Card of the Moment’ Category

A Card that is really broken with little to no drawbacks, or can be a real combo cog for a good machine. Your choice

Card of the Moment: Common Cause

Posted by blantern on October 30, 2009

Card of the day is common cause, yes a team-up made it to the list again! (a record…)

First off, the text

Exhaust any number of characters you control and choose all their affiliations.

Ongoing: Crossover those affiliations.

The potential of this team-up is huge! Because of it I an dusting off my Skrull deck (with a couple of surprises) but I digress.

In a skrull deck, choose a character that has all opoising affiliations and exhaust him/her (Lylja, Mrs.Johnny Storm is the earliest drop; 4) now Black Bolt (Enemy Within) will be at 5/5 or better!!! But I digress yet again.

On the surface you may think this is useful for energize or 5 drop Mystique which is true to a degree the skrull will ve more tha. Efficent for the abuse of the card


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Card of the moment: No More Mr Nice Guy

Posted by blantern on October 13, 2009

Long time coming…but first the text:

Ongoing: Non-army characters you control that share one or more names with a shifted card you own get +2/+2.

No More Mr.Nice guy, a card that has completely evolved Vs! From Cable to hulk, any character with the shift keyword, or weapon x can star in a solo deck that’s a problem! Back during the Golden Clone saga single character, I assembled Iron Man No More Mr Nice guy deck, you don’t want a ton of extremis upgrade 2/2 geeks walking around! Almost all characters with shift have big stats and those 2/2’s add up…quickly. 2 of these alone can almost outpump a beatdown! But this is a dangerious card, and weapon X (who’ll be festered later on) doesn’t help!

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Card of the Moment: Team Tactics

Posted by blantern on August 10, 2009

today we have a special CoTM!



Yes, thats right! Back  from MOR via Clone Saga Golden Single character, one of the most dangerious attack pumps, billed as a “poor mans (savage) beatdown” but in this format its quite dangerious.

But first, as always, lets state what the card says:


As an additional cost to play team tactics, exhaust a character you control. Target attacker with the same affiliation as the exhausted character gets +x atk, where x equals the attack of the exhausted character.

Now, I will simply point out some pro’s and con’s of the card, as well as some abuse.

The pro’s – You can get a massive atk boost, and also save a character from attacking. You can sacrifice a 2 or 3 into a 5 and exhaust a 4 to do so, not risking your setup in the process.

The Con’s- Its not a for the turn boost, so it someone resets the attack, then you’re basically screwed.


Abuse! Its a few combo’s, but here is a recipe of love for team tactics:



1 x Cyclops Astonishing X-Man

1 x 5 Drop Cyclops [Ultimates or Fearless Leader],

1 or 2 x Fearless Leader

1 or 2 x Team tactics

1 x Blind Sided

Setup is simple, blind side the victum, (pray they don’t origin story but….) Attack with Cyclops (6 drop), once its legal, team tactics his 5 drop  [+10 Atk], Cyclops effect triggers, and the 5 re-readies. Team tactics again [+10 Atk] then if you have a way to add another leg to the attack, fearless leader and Team tactics [+10 Atk]


So lets review Kiddies:

13 + 10 + 10  [if you have no other way to extend the combo] = 33 + Blindside = Game on a low drop.

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Card of the Moment: Origin Story

Posted by blantern on July 1, 2009

Origin Story

First the text:

To play, return a character you control to its owner’s hand.
Search your deck for a card with the same name as that character, reveal it, and put it into your hand.



  • If you’re playing clone saga or a legend-style deck, sacrifice your weakest drop of a character, pop with with Origin Story, now  have your NEXT drop but you also have a power-up.
  • You could go get the same identity and under drop with two characters,
  • On defense, if you stand to take a game-ending attack on you, origin story and tell them to try again minus their for that attack modifiers.
  • It can also get ARMY
  • 1 Cost


  • You have to have a character in play with the same name as a bigger drop in your deck.

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Card of the moment Lyja, Mrs. Johnny Storm

Posted by blantern on July 1, 2009

First off, the text:

Lyja gains the affiliations of each other character you control.
Activate   target player loses 2 endurance for each different affiliation among characters he controls.

She is the great equalizer in my skrull deck. You burm for 2 per each affiliation. She holds down the board especally when blackbolt, enemy within becomes a higher curve attacker. You would then use acts of defiance, mix up 2 to the usual 2 or 3, then it becomes 10 or more a turn. Combine her with flame thrower on your 2 drop* (Cause he’s gonna be hidden 90% of the time) and you’re cooking with fire!

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Card of the Moment: Grudge Match

Posted by blantern on July 1, 2009


If target attacker has the same cost as a defender, this attacker gets +3 / +3 this attack.


To quote most sports announcers when it comes to a draft, “the rich get richer!”

A free 3/3 for on-curve attacking. Simple, and too the point. It’s drawbacks are really huge, and I mean those who exsist outside of the simple “you can’t under-drop and get it” or “it has to be on-curve.” The fact that its non-rare is dangerious enough, esp if

 you’re dealing with a team of beat-sticks (think Future-foes anyone..) its only true drawback, is that it can’t protect you from nasty surprise….

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Card of the moment: Frog of thunder

Posted by blantern on April 14, 2009

Time for a new card of the Moment! I know that I have been busy for a while now, but I’m back!!


First off, the text:

Play only during the build phase.
To play, discard a character card.
Target an opposing character. Reveal cards from the top of its controller’s deck until you reveal a character card with the same cost as that character. If you do, ko that character and put that card into play in the same position. Shuffle all other revealed cards into that deck.

Now for all of you remembering how you dissmised this card as draft-only, or an insanity killer – I’m here to show you why you’re wrong! Well part wrong anyhow, it is a card built for stalling and locking.

For those of you who are wondering how can you stall, think of illumaniti. You can rotate a ready character for a new one who will be exhausted again. If someone has controll of what they’ll draw, you can get a good shuffle to throw them off.

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Card of the Moment: Here Comes Tomorrow

Posted by blantern on March 26, 2009

Another Installment of the spot light on cards that has impacted the game, this time its a team-up.


First, here’s the text:

Ongoing: At the start of the combat phase, choose an affiliation among characters you control.
Crossover all affiliations chosen this way.

In any team-up deck, unless its with dual affilated characters of simular teams (JLA/JLI), you usually have more of one affilation than another, and once you get the other it’s usually a little too late.  But now, you have a way to bring two or more teams together, and it still keeps going. Its a few team-ups in Vs that has made a big impact, starting with Millennium from the Green Lantern [team up + Draw a card], Heroes for Hire [pay 1 to pass on 1 affilation] training day [team up once per turn] But Here Comes Tomorrow gets my vote for a notch above the rest because it stacks each turn, and it starts at the 2 cost.

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Card of the Moment: Mystique – Raven

Posted by blantern on March 17, 2009

One random thing about Vs, there are some cards that should be rare, but isn’t. Plus there are rares that should be common/uncommon. Today’s focus, is not only a card that should be rare, and also changes the game in so many ways.


But for starters, lets go with the text:

Mystique has all character names while in your deck, hand, or ko’d pile.

Also, she’s a 1 drop 1/2 Range.

Now, she has all names, which means she has so many cards to combo off of, and she also makes more cards playable. Not since Harley Quinn, Dr. Harleen Quinzel, or Layla Miller – Butterfly has we have a NON-Banned, Janky 1 drop with multiple uses.

By herself, she can power-up any other character, which is powerful in any format.

For starters, Hero’s of Two worlds (To play, discard a character card.
Search your deck for three affiliated character cards with the same name. Reveal them, remove two from the game, and put the rest into your hand.
) Adding her to the mix of things makes this card so much better. You can discard her for the drop you want, or go get the drop you want, and two Mystique’s and throw them away for the card you want. (This also eliminates you drawing her on a later drop when you might need something a little bit better or more powerful.

Another use is Assorted Aliases (To play, discard a character card. Target character gets +3/+3 this attack if it’s a different version of the discarded card.) Which means discard her to get a +3/+3, which is good defense.

Fight or Die! ( Target warbound attacker gets +3 atk this attack.
Boost: Discard a card named hulk: That attacker gets an additional +3 atk this attack.

Warbound to The End(To play, discard a character card. Search your deck for a card named hulk. If you control hulk, you may search for any warboundcharacter card instead. Reveal that card and put it into your hand.)

Anger & Hate (To play, remove a secret society character card in your ko’d pile from the game.
Target attacker you control gets +4/+4 this attack if it has the same name as that card.

Now, for some character abuse!!!

Wolverine, Bub (Whenever wolverine enters combat, you may discard a card named wolverine. If you do, wolverine gets +3 atk this turn.)

Mastermind Excello (Activate, discard a card named hulk -> draw two cards)

The Purifiers, Army (Discard a card named the purifiers -> target character gets -2 atk or -2 def this attack.)

William Stryker ( At the start of the combat phase, return target card named the purifiers from your ko’d pile to your hand or to play.)

These are a few of her many modern uses/abuses, but either in draft or a sealed deck, having her in your deck has no real downside.

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Card of the Moment: Cutting Loose

Posted by blantern on March 7, 2009

One of the bigger Jaw droppers of MEV is Cutting Loose.


Each of up to two target characters gets +2 atk while attacking this turn.
Pros: It boosts 2 characters for the price of one, which can make up for a sloppy formation, or if you are dealing with characters that can make a attack not legal, (Save Flying High, think  characters with evasion) you won’t waste attack pumps, plus it makes 2 characters attackable, if they have average or above average stats.

Cons: When compared to the other “while attacking cards” they bring something else to the table. You get +2 Atk for 2 characters, but no flight or range. I know, people will say that’s asking too much, and it really is, but that is still the only downside to the card.

This is a card that changes how alot of decks are played. Esp.  army decks, one cutting loose means 2 army [1 cost] characters can get a 4 drop, [Shield abuse!!! Wolverine anyone?!?!?]  IThough no pathetic attempt, this card just changes a lot of things (and its not even rare!!!. )

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